


These generals, called "heroes," provide a means to explore, attack, defeat, and acquire, the four basic principles in the game. The player leads generals through the game world at the head of armies of troops.

These creatures make up the military forces (troops) with which the player attempts to conquer opponents. Heroes of Might and Magic takes place in a medieval fantasy world, filled with creatures frequently associated with myth and legend. Gameplay Main article: Heroes of Might and Magic#Gameplay (In the campaigns, the player can also lead the other lords to victory, but the ending seeing Ironfist victorious is the only one that fits with the storyline of the rest of the Heroes series.) Lord Ironfist defeats his three opponents and founds a new kingdom in Enroth.

The land is unruled but contested by Ironfist and three other warlords: the barbarian Lord Slayer, the sorceress Queen Lamanda, and the warlock Lord Alamar. He finds himself along with his few followers in a strange and uncharted land, called Enroth. Heroes of Might and Magic tells the story of Lord Morglin Ironfist, who is forced to flee his homeland through a magical portal, because his cousin, Ragnar, had usurped the throne after his uncle, Ragnar's father, killed Ironfist's father, the legitimate owner of the throne. As a bonus, King's Bounty was also included on the CD. This new version included a map editor, random map generator, CD audio, and new scenarios. In 1996, NWC released an updated version of the game, ported to Windows 95. A spin-off of New World Computing's Might and Magic series of computer role-playing games, the success of Heroes of Might and Magic led to a number of sequels. Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for MS-DOS. Heroes of Might and Magic: A Strategic Quest For the Game Boy Color remake, see Heroes of Might and Magic (Game Boy Color).
